A very incomplete list of things I’ve found interesting to read at different points in my career.
The C Programming Language (Kernighan, Pike)
Still my favorite book on C – no matter if you ever use it – I think knowing this stuff makes you a better developer
The Unix Programming Environment (Kernighan, Pike)
Smattering of *nix basics: shell programming, I/O streams and redirection,
file system, processes, signals – writing
C the “Unix” way
I’d like to think things are better now-a-days, but there was a time when this knowledge was not commonplace; these two books were very influential in my understanding of semantic markup, and how it can simplify CSS (read Web Standards first, CSS second):
Game Engine Black Book: Wolfenstein 3D (Sanglard)
Talks all about how Wolfenstein 3D was written at technical level; great discussion of the constraints and challenges of designing software for the 386, VGA, sound cards, etc; lots of anecdotes about the id team during those years.
Designing Data-Intensive Applications (Kleppmann)
Talks about the low-level mechanics and design details for modern databases
Getting Real (37signals)
Tips and insight getting a software product to market quickly with little resources (time, money, staff)
Pragmatic Programmer (Hunt, Thomas)
The Phoenix Project (Kim, Behr, Spafford)
Fictional story of how IT/DevOps permeates an entire organization and approaches to operational improvements.